i’m trying to do some mechanical movements using game engine and rigid bodies. However, I have a rough start, for example this cube rotates forward but if I start the game engine, it slides the other direction similar to michael jacksons moonwalk.
I couldnt find the solution myself, friction nor mass do the trick. Does anyone have an idea what could be wrong? I’m working with Blender 2.69 on mac.
Thanks for your help,
TestANiGAmeA.blend (836 KB)