so i’ve got my script, but my sphere doesn’t show when i render it…why is that??
import Blender
from Blender import NMesh
import math
from math import *
me=NMesh.GetRaw()
i=0.0
j=0.0
maxpoint=32.0*32.0
n=sqrt(maxpoint)
print n
radius = 2.0
for i in range(0,n):
print i
for j in range(0,n):
print j
x=sin(j*pi*2/(n-1))*cos(-pi/2+i*pi/(n-1))*radius
y=cos(j*pi*2/(n-1))*cos(-pi/2+i*pi/(n-1))*radius
z=sin(-pi/2+i*pi/(n-1))*radius
v=NMesh.Vert(x,y,z)
me.verts.append(v)
NMesh.PutRaw(me,"sphere", 1)
Blender.Redraw()
bear with me here…i’m a complete noob at scripting…
so, now i have this:
import Blender
from Blender import NMesh
import math
from math import *
me=NMesh.GetRaw()
i=0.0
j=0.0
maxpoint=32.0*32.0
n=sqrt(maxpoint)
print n
radius = 2.0
for i in range(0,n):
print i
for j in range(0,n):
print j
x=sin(j*pi*2/(n-1))*cos(-pi/2+i*pi/(n-1))*radius
y=cos(j*pi*2/(n-1))*cos(-pi/2+i*pi/(n-1))*radius
z=sin(-pi/2+i*pi/(n-1))*radius
v=NMesh.Vert(x,y,z)
me.verts.append(v)
n0=len(range(0,n))
print n0
for i in range(0, n-1):
for j in range(0, n-1):
f=NMesh.Face()
f.v.append(me.verts[i*n0+j])
f.v.append(me.verts[i*n0+j+1])
f.v.append(me.verts[(i+1)*n0+j+1])
f.v.append(me.verts[(i+1)*n0+j])
me.faces.append(f)
NMesh.PutRaw(me,"sphere", 1)
Blender.Redraw()
but it shows up like a 2D flat circle instead of a sphere–how do i fix it to make it look like a sphere (3D)??