Blender was used on the spiderman movie.
We even have Cessen from here working on Spiderman 3 =)
Some things i’ve made personally I have had more helpful comments at Elysiun, sometimes depending on the situation and the people who look Cgtalk can be better for improving.
And really meltdown Blender had a huuuuge limit (as in a limit that was very hard to reach) a year ago, look at it now, its been used in feature films in europe.
I always get a very warm response in CGtalk i find, even if its crap work they are usually nice to tell me of it. Buit remember Work In progress is a LOT more important then Finished products here. I think thats where people fall in traps. If you havnt had 9-10 years experience in CG llike some other at CG talk wowing crowds with their beautiful peices (no need to envy or get angry at them btw, they went through 10 years of learning, not bad!!!)
Enter a compeition or show your stuff in WIP, there people really help you out to make something that some elysiun users (NOT all blender community =) remember the blender community is MUCH MUCH bigger then elysiun) also can be a bit slack at I find ‘Finishing Projects’ forum. Mostly here finished projects are things worked on from 1 day to an average maximum of about 20 days (I do the same, and its great to do more smaller learning projects! =D). at CGtalk some of the stills are worked on as masterpeices, 3 months or 2 months on a peice sometimes, give or take the amount of years they have been doing CG. It’s not for learning, they stop learning for a time (maybe a bit) to do something challenging but in their work range, they did a whole bunch of lesser peices to learn how to then make something big and flashy, learn patience detirmination and hard work rather then just learning features.
So, learning is no way bad, but don’t aim for front page on cgtalk as primary objective, or maybe at least first. First you must realize that CG Talk has a bunch of great people who love CG too! their not all industry guys, and even the ones who are just come to chill out and love the hobby side of it a lot. I like to get into the community (heck ballistic publishing is based in my city), and then you really get a feel for the place and people, just like the Blender community, CGtalk is a verfy strong great community, just has a lot more people and people who just ‘pop’ in to say hi.
So, in conclution, WIP and competitions will let you receive great recognition, as you learn, other can learn from you, and your joining into the community event, you are saying ‘I post my work here, i’d like to get to know more the people here and how they work too, i’ll join in on this community event or post my work in wip and work with some of their ideas and critique’ and people really like that =)
just the same as a new blenderhead posting things and getting his work out there to gian new skills.
This was rushed a bit as im making in the orange studio lunch time. On that side of things though too, the ideas we are talking to Ton about encompasses Ton’s future for the program, and how we would like to be using it. I can say that there are no doubts to Blenders already huge amount of features, and ultimately we are working on making it easier and easier for the user to use these features aimlessly after some quick testing.
So, for Artist and program alike, a community can not be controlled, the community acts to the way the community is, if you want to change things, change the community, get involved, ‘lecturing’ rather then understanding the underlying reasons, just like parent child, is the key. simply demanding things change will not make it happen.