Hi guys,
Iam doing a fluid simulation with particles. Everything went fine until i set up the vector blur for the animation. No matter what i do, the Halo of the particles is not affected. Anybody knows what i need to do?
Thanks a lot
Hi guys,
Iam doing a fluid simulation with particles. Everything went fine until i set up the vector blur for the animation. No matter what i do, the Halo of the particles is not affected. Anybody knows what i need to do?
Thanks a lot
I suspect itβs because halos are a post-processing effect. Note that they also will not appear in reflections ( unless environment mapping is used ). Maybe you could fix it by substituting billboard particles for the halo particles.