Why hasn't anyone implemented BACKFACE VERT HIDING?

Noooooooooooooooooooo!!! Don’t do it!!! I hate that in max, its one of the reasons I still do most of my modeling in blender. There is nothing more anoying than accidently selecting a vert in the background you can’t even see. Blender has a nice solid feel to the model, and you get a sence of depth because you can see the other verts. Seeing them helps you avoid selecting them.

Well, I don’t know Max, but if verts are hidden then they must of course also be non-selectable like when you hide them manually with H.

Hans Petter

Lived there would probably be an option for this in blender so you won’t have backface culling if you don’t want to deal with it. I know there’s pretty much backface culling in the UV face select which is not 100% practical but also having this in edit mode would be useful and of course an option like I said to enable or disable it.

Noooooooooooooooooooo!!! Don’t do it!!! I hate that in max, its one of the reasons I still do most of my modeling in blender. There is nothing more anoying than accidently selecting a vert in the background you can’t even see. Blender has a nice solid feel to the model, and you get a sence of depth because you can see the other verts. Seeing them helps you avoid selecting them.

no. 1 - Que?
no. 2 - If you don’t want backfacing verts to be selected, just select ignore backfacing. problem solved. You see, if the backfacing verts can’t be selected, you don’t really have to see them to avoid selecting them;)

And for the record, I concur with what others have said about, getting extensive manuals on how to do a simple thing that should be one click away. Please refrain from that, or I will have to hunt you down and kill you;) That last part was a joke for those with no sense of humor

Yeah, look, I was a bit exagerated. I know about back face cull, but its anoying moving to and from back face cull, when you have to scroll up and down the roll out. It would probably not be too bad in blender because it would be one hot key away to switch too and from. Further more, if the verts were actually hidden(as in h key) then it would be ok, because you couldn’t accidently select non visable verts; if they merely weren’t shown then it would suck. I guess really it comes down to how well the feature is implemented. Just hope they do a better job than max. Guess if it was a hot key it would speed up modelling so much.

Guys guys…

You keep refering to 3dstudio max’s “ignore backface culling” etc.
and how practical it would be to avoid selecting the back-vertices.

Fine…I’d like it in blender too …but more for the reason
of visibillity (so it doesnt clutter the model while working).

Having said that…here’s what you’re forgetting:

Blender have an exellent sense of “depth-selection” to
it…meaning if you right-click NEAR a vertice…it get’s
selected immedately (yes - the vertice close to your arrow).

I’ve been using 3dstudio max for many years before that
and one of those things that kept annoying me was
accidentally selecting vertices I didn’t want to select, Max
didnt have the same feel of depth and “close-too” click-select
system as Blender have. Max’s system is more 2D when selecting.

Another practical thing in Blender is to utilize the
shaded view mode (Z) then you’ll see that selected vertices
on the BACK of a mesh are slightly darker than the bright
selected vertices in the front of the object. Very nifty.

Hi, I’ve read this thread and wonder if anyone has ever tested the Ocluded Vertex stuff in Tuhopuu ? Is it the same everybody is asking for ?
If I remember well, it lets you select only visible vertices in solid mode…

Anyway, it wasn’t working for subsurfed meshes but, worked most of the time.

Don’t know why some really good stuff never gets ported from Tuhopuu to BF, like autonaming of simetrical bones, which rocks !

Cheers.

malefico.

Hot keys was what blender was origionally all about before 2.30, so they probably will add one if they can find one on the keyboard for it.

In the version I made, it was impossible to select verts that were hidden (since they were hidden, duh). And it was implemented purely for modeling purposes, not for speed at all. Infact, it probably decreased frame rates because it was doing additional calculations per redraw. The method in tuhopuu uses OpenGL to determine which faces are to be culled, my method used a simple test to determine which faces were pointing away from the viewport, and then I hid all the verts connected to those faces(This is what allowed it to work in wireframe mode). And of course, I had it toggable with a button.

I recently found the source I used to make it, I might post a small diff later on when I get the chance. I think there’s some old screen shots on that hdd also.

Whew… Somebody said exactly what I was trying to say without garbelling it. Couldn’t agree more. Its why when I start using almost any other app I say to myself “gee, this just doesn’t FEEL as nice as blender”

wow four long boring pages of fluff.

Backface culling in edit mode. That is all we ask. It is standard in most all apps today, even Wings [!]

Why do coders not see why it is useful is beyond me :expressionless:

It is fast and just works, without constant thought or button pressing on selection hide groups.

Tuhopuus thing is just not it, it misses the point of auto hide and does not work on all cards.

Another year and maybe someone will try it,…

i miyself want it alot but there some constraint:

-no coder to do it.
-maybe there is something in the way blender handle mesh that just don’t do it.