Sup fellas,
This is my first contact with you earthlings… even though I joined last year… anyways, it’s good to be part of this amazing community
It’s also amazing that all my questions were solved by mere browses through the forum, I’ve never stuck on an unsolved issue, just… WOW!
Anyways, this was an obstacle I had on (maybe) June. I’ve kinda solved it, but I guess it is prone to happen on different situations - as code bugs for example - so, it’s not exactly a question or an answer, it’s more like a report
Why I can’t undo on Node Editor?
I’ve encountered at least one answered question about it, but it’s not really useful. And since I perceived this issue as not very common after searching through forums, felt like solving it myself.
These are the things I’ve tried:
-Doesn’t work if I change everything to default. I’ve tried messing around with many options I could find, even the ammount of undo steps, and still no success.
-I thought it might be a bug so I tried repairing Blender and even reinstalling, but nothing changed.
-Thinking the problem was me messing around too much I sweared to not touch the original object anymore, so I copied and pasted the material’s nodes to another identical object… but the issue teleported along!
-Then I tried making another material to the same problematic object and guess what? Problem again
-Then I gave up and started another similar project from scratch and surprisingly it worked!
Then I realized the problem was in the relationship between object and material itself!
So… is it possible to create sentimental materials that are afraid of revealing the woopsies of their pasts to a specific object? Apparently it is… By the way, I can’t provide the file because of an unfortunate… well… whoopsie :o
The solution I encountered while messing with later projects is:
Just go back to object mode on the window(s) that is(are) in 3Dview editor type :rolleyes:
But, even though it’s kinda solved and I never had to think of another way to solve it, I am sharing this experience because I have a hunch the original file revealed a real bug on the source code that could be debugged on future Blender versions