Why is a manually added image plane transparent?

The girl on the right is added as Mesh Plane, the girl on the left is manually added. However, I checked all settings, and they seem similar, but still there is a difference in transparency. What setting did I overlook?

The file is attached:
people44_exp.blend (1.6 MB)

Hi, one image is larger and cover over the smaller image. could that be the reason?

The image names are different in the material.

@kyrgr I think the names are different, bc the data-blocks must have unique names.

@digitvisions It’s still transparent when I move it closer to the camera. So, I don’t think so. At least overlapping, doesn’t seem to have any effect.

Change the blend mode from alpha blend to alpha clip or alpha hashed.

Where? Could you make a screen shot? Are you on 4.3/4.4?

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I guess it was changed in 4.3, EEVEE to Render Mode:

With two options:

Blended:

Dithered:

One makes the image transparent, the other adds transparent pixels (in the head)

For Cycles, there doesn’t seem to be anything like that at all:
image

blender 4.3 is an unstable version that is updated every day.
I tested it on blender 4.3, and I don’t see any problems with the image. Test version blender 4.3.b

Dithered setting in cycle moved to viewport display.

I’ve made a script to print out the material properties of both, and set everything to the same, and still the left is transparent… there is only “Tag: True/False” which is different - and could have an impact, but I have no clue what that setting is:

There is a lot of fringing around the image, from the dithering removal of the background in each image, that leaves a white halo… To get rid of it use this node set-up. It will also get rid of any transparency showing up in the hair.


You set the manually added girl so that the normals were reversed. That can cause problems in overlapping transparency in EeVee. Like your first image.

Besides that I had no other real propblems.

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Thank you very much!