Just by looking at the preview of he camera and how jumbly it is. I am pretty sure this camera track is another failure but ,I don’t know why. The solution for the camera is under .4. What my main goal is to do in the future is to be able to take footage from real life and have a 3D mesh/character walk, talk and interact with the environment around him. I thought camera tracking might be the key to doing that, but unfortunately it seems that I am doing something wrong here. Any suggestions on what I am doing wrong?
I don;t think my .blend file would be to useful to you because you probably don’t have the footage but just in-case you want to see it, its there.
untitled.blend (937 KB)