Why is displacement only going one direction?


displacment is only working on the x axis

Can’t see the shader setup, it’s too small and partially obscured.

Have you checked normals for the faces that don’t seem to show displacement? Is the object properly UVunwrapped?

If the file isn’t too big, sharing it often leads to better responses.

it is too big here is a file for only the wall
help.blend (937.5 KB)


uv map

image
normals


node setup

1 Like

this is what the displacment looks like

Your scale isn’t applied. :wink: It’s at 18 in the X and at 0.9 in the Y – so you see nothing happening in the Y.

That’s one of the big 3 things to check first when something goes wrong. Normals, scale, and extraneous geometry.

1 Like

This only leaves one question:

How the heck did go through all this and still leave the scale unapplied?

Thanks by the way

1 Like

You’re welcome. Oh, that happens surprisingly often, and it’s strangely easier to find in somebody else’s file than one’s own.