Not sure if this question has been asked before, but…
Why is Right view the left view in Blender. Surely someone has noticed this.
I have been teaching my self blender and posting my experiences as tutorials on my blog. http://tfaschool.blogspot.com/ I just completed a body tutorial and while creating both the model and the tutorial. I found myself confused by the Left Right thingo. Is there some sort of work around for this.
It is unusual, especially when related to a traditional stage. Blender’s “left” is actually viewing from stage right.
That said, I don’t think it’s terribly important…you can adjust to things like that pretty easily (or at least you should).
It does seem to name the side views in relation to the direction you’re looking towards,
rather than from where you’re looking from.
And yet the front, back, top and bottom views are named
in relation to what point you’re actually looking from.
All views are consistent.
Front = looking from the front
Back = looking from the back
Top = looking from the top
Bottom = looking from the bottom
Left = looking from the left
Right = looking from the right
Camera = looking from the camera
Absolutely don’t agree.
Stage left / stage right are from the point of view of the actor on the stage. The same point of view as the model in my previous images. The blender view is not from the actors point of view it is the point of view from the audience as they look upon the stage.
Think about it people. In the camera view left is left right is right. Same if you were facing a person. Your right would be the other persons left. It is much simpler since you are looking through a camera view for it to be this way. Again If you are looking at the face of a person your right would be there left. If you people would have it your way, in a tutorial a person would say click on the left side of your model but in actuality in the camera view you would be clicking on your right side on the screen.