Why is Left- Right in Blender

Hi All,

Not sure if this question has been asked before, but…
Why is Right view the left view in Blender. Surely someone has noticed this.
I have been teaching my self blender and posting my experiences as tutorials on my blog.
http://tfaschool.blogspot.com/ I just completed a body tutorial and while creating both the model and the tutorial. I found myself confused by the Left Right thingo. Is there some sort of work around for this.

Cheers

Of Course! that’s why all the head reference images are the wrong way round!

I don’t know why though :frowning:

You will be looking from the right, not the right side of the object. When you have the camera view you are not viewing the camera you are viewing from the camera, the same with directional views
http://www.screencast.com/users/blenderwho/folders/Jing/media/6443b64b-2009-4e8e-bf16-e63585810934

that’s why! it seems so obvious now :o

So why is a front view a front view. Every other 3d package has a front, right in reference to the model.

So why is a front view a front view.

If you look from the front you see the front of your model

Every other 3d package has a front, right in reference to the model.

Not all other 3d packages do (see attached blender vs Silo vs Maya and I could do the same with Houdini if I could attach more pictures)
I really don’t see why you find it so difficult

Attachments




It’s just unusual. Is there anyway that you can rename the views in user preferences. I had a quick search but if its there I missed it.

in the 3d-window, click “view” and you’ll see a selection of all six views that you can align to: Top, Bottom, Front, Back, Left and Right. There is nothing unusual about this.

It is unusual, especially when related to a traditional stage. Blender’s “left” is actually viewing from stage right.
That said, I don’t think it’s terribly important…you can adjust to things like that pretty easily (or at least you should).

Yes, in older versions it was just named side view(for both sides).
This left/right naming is a new thing in 2.5x.

It does seem to name the side views in relation to the direction you’re looking towards,
rather than from where you’re looking from.

And yet the front, back, top and bottom views are named
in relation to what point you’re actually looking from.

It does seem to name the side views in relation to the direction you’re looking towards,
rather than from where you’re looking from.

And yet the front, back, top and bottom views are named
in relation to what point you’re actually looking from.

All views are consistent.
Front = looking from the front
Back = looking from the back
Top = looking from the top
Bottom = looking from the bottom
Left = looking from the left
Right = looking from the right
Camera = looking from the camera

boom goes the dynamite.

actually left is left in blender…all the other software is wrong…we should go ask them why they are backwards…except for world of Warcraft…they get “it”.

It’s not at all unusual if you have any engineering/draughting experience. In this case, Blender is following an established convention.

Try googling ‘Orthographic Projection’ for an explanation.

More specifically, googling ‘Third Angle Orthographic Projection’ will give an insight into the choice of keypad short-cuts used for switching views.

http://imbx.us/Gs3.jpg

Yeah, I’m pretty sure its inconsistent…

Absolutely don’t agree.
Stage left / stage right are from the point of view of the actor on the stage. The same point of view as the model in my previous images. The blender view is not from the actors point of view it is the point of view from the audience as they look upon the stage.

EDIT: Stage vs House left/right http://en.wikipedia.org/wiki/Blocking_(stage) The blender view is the House view

I don’t even know how left becomes right and vise versa.

If you know some basics in drafting, it’s a third-angle orthographic projection as mention by Bystanderstill.

And that came first (manual drafting) long before the computer age we live in.

Think about it people. In the camera view left is left right is right. Same if you were facing a person. Your right would be the other persons left. It is much simpler since you are looking through a camera view for it to be this way. Again If you are looking at the face of a person your right would be there left. If you people would have it your way, in a tutorial a person would say click on the left side of your model but in actuality in the camera view you would be clicking on your right side on the screen.

bloody hell was about to say the same thing, wow so I actually learned something in Prof Sass class damn.

Do as this man says and all will be made clear

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