Don’t know why the posted ended up like this, but you can see the issue im having though.
The top is the render. The bottom is GLSL. I imported this model from sculptris and imported the texture from sculptris as well. If i don’t Unwrap it, it looks fine in GLSL, if i do unwrap it, it messes up. But why does the render look crazy, but the GLSL looks just fine?
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One way to get different render from GLSL is when this setting is set to something else:
Textures/Mapping/Coordinates: UV
It must be UV.