Why is my render showing up like this?

Don’t know why the posted ended up like this, but you can see the issue im having though.
The top is the render. The bottom is GLSL. I imported this model from sculptris and imported the texture from sculptris as well. If i don’t Unwrap it, it looks fine in GLSL, if i do unwrap it, it messes up. But why does the render look crazy, but the GLSL looks just fine?

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One way to get different render from GLSL is when this setting is set to something else:
Textures/Mapping/Coordinates: UV
It must be UV.