Hi I have been texture painting over a leather texture to make scuffed/worn corners. uv unwrapped the object painted the corners and saved the image in the uv map but when i go back to layout all my texture painting has shifted on the object. Can anyone advise?
Is the UV still OK in the UV Editor? Some strange texture coordniate setup in the Material?
Is it dependent on the view port renderer?
The texture is good in the uv editor, everything is where it is supposed to be. I don’t know about the other things. Sorry just went away to experiment and solved it after your prompting!! So i had a mapping node which i was using to scale the texture to 2.0. When i put this back to 1 it soved the issue. So still not sure why exactly but solved this issue and show i need more shader practice! thanks!!!
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