I’m very new to UV mapping and blender in general, so I’m not quite sure the terminology to search here. What I did:
1. UV Cylinder projection: View on equator, preserve seams, scale to bounds.
2. Image texture.
The front label texture looks fine, but the back label where the two seams meet is very distorted and pinched inwards. I checked whether I have duplicate vertices or inverted normals, and I don’t. What’s causing this?


