New to Blender and 3d computer art. I have been learning a lot, but for some reason normal maps have been completely whooping me.
My main question I have (and I have been watching tutorials left and right, and reading posts) that i have not seen explained is why my normal maps usually only have the uv mapped parts turn out blue and not the entire picture like in the maps I see everyone else doing. I was doing some more practicing before work this morning and my map came out all blue this time, but I’m not sure what I did. So I guess I’m asking what causes the difference.
Another question I have (which I think I just saw answered in another post) is how to display both normal and diffuse maps, but I think I need to uncheck diffuse from the normal texture.
Thanks for any help.