I’ve been trying various things, including adding photon lights, area lights, even changing the material colors.
But, I cannot figure out what I’m doing wrong here.
A- The liquid is coming out black when its seen through the glass, but should be closer to the amber color as seen over the rim of the cup.
B- weird black refelctions, I would have thought were because the world environment had lots of black within it. But, I am using the kitchen HDR file, which mostly has light colors and woodgrains. So I assume this is not coming from the world environment.
C- Applying the label directly to the bottle wouldnt work (for me) so I applied it to a plane, and positioned it on the bottle where a label should go. I set the material to transparent, and used two material textures one to apply the image affecting the Alpha value, and the second to apply the image as color. But, I couldnt get the grey area of the backgroumd plane to disapper with this technique.
D- And finallly, the label itself appears to have lost, or inverted all its white and black characteristics.
Oh, in case it makes a great difference in how I go about fixing this… I’m using Blender 2.40, and Yafray 0.0.8