ok the blend file can be downloaded here:
http://www.mediafire.com/?113smp2byjj
This is what i thought would be a very simple test…its very basic and easiest to understand if you think of it like an FPS. I have a rectangular prism on the right side of the screen, i have a spawner which spawns a small cube (named bullet, btw) when the left mouse button is clicked. The “bullet” is set to go flying straight forward. There is a rather large cube which the “bullet” will hit. When this collision happens, i want the large cube to disappear.
All goes according to plan except the large cube does not disappear, it just acts like a normal actor. In the logic i have it set to “end object” on collision with “bullet” but it doesnt disappear…what am i doing wrong?