So, I have the image loaded into Blender as a texture, set on UV and I’ve unwrapped the little bit I’m sticking it to and am looking at it in the UV Image/Editor but I can’t seem to get my texture to show up in the editor. I try going to Image>Open and doing it that way and I’ve also tried going to the Existing Choices drop down and choosing the image through that, but after I select the image with either one of those, it doesn’t appear to have done anything and it looks exactly the same, without the image loaded up in the editor.
I run into this every now and then myself. I’ve found that hitting CTRL-Z in the UV/Image editor brings it up… weird, but it seems to work for me…
Also, you can make sure your image is loaded as an image texture channel.
Does the image show up properly on the object?
That fixed it right up. Thanks!