brecht
(brecht)
November 12, 2018, 2:52pm
139
Clearly the monochrome icons come with some downsides, even with color customization. I brought up these same issues before this whole discussion started, just read back some of my posts.
I would be happy to have a colored icon set available, but the existing one had been unmaintained for a long time and was missing a lot of icons.
On the contrary, the concerns are exactly with the usability of bigger uncolored icons.
Blender’s UI buttons are already bigger than most professional applications. Adding 10% more to accommodate these new icons means we display less information and there’s more scrolling. You can try it for yourself, set Display Scale in the user preferences to 1.1, do you think that’s a good idea? Some people will be fine with it, but I am sure that if we make that change there will be a lot of criticism from…
Look at this example in the outliner, with colors we can easily see the distinction between collections and objects. It’s similar to folders and files in file browsers, which also use distinct colors.
If there were only a handful of collections and objects, then just a shape might work well. But we are dealing with many collections and objects, and there is no way for the brain to quickly distinguish the shape of dozens of icons, while for colors we can see at a glance what’s what. Shape and co…
Feature & Design Feedback
If we follow your proposed categories there are about 30. And then people will ask for object modes, and shading modes, and editor types, and icons in editor headers other than the 3D view and properties, etc. It is more complicated than this....
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