why must we live with memory crashes?

ie why can’t Blender code gracefully withdraw an operation when a memory allocation returns a nil?

The short answer is that it’s probably not that simple of an issue.

The long answer is that the reason for the allocation failure is unknowable and that such a situation is not easily recoverable (if at all).

Martin

That’s the ‘long’ answer!? What’s the short answer: “Because.”?