Why my model looks weird?

why my model looks weird ive tried to recalculate normals and other things but didnt work

I think I’m running a preview of the material
If there is no problem in the shading preview, it seems to be a problem of material setting.

May be a series of things:

  • Do you have your normal map ( if there is one) set to ā€œNon-Colorā€
  • If in Eevee does the model have transparency? If yes try with ā€˜Dithered’ instead of ā€˜Blended’.

ive figured it out that there is no problem in shadin until i unwrap my model i guess problem is UV

Yes! That’s also possible indeed :slight_smile:

Transparency is most certainly the case. Eevee’s Blended mode cannot properly sort transparent faces’ draw order