why my model looks weird ive tried to recalculate normals and other things but didnt work
I think Iām running a preview of the material
If there is no problem in the shading preview, it seems to be a problem of material setting.
May be a series of things:
- Do you have your normal map ( if there is one) set to āNon-Colorā
- If in Eevee does the model have transparency? If yes try with āDitheredā instead of āBlendedā.
ive figured it out that there is no problem in shadin until i unwrap my model i guess problem is UV
Yes! Thatās also possible indeed ![]()
Transparency is most certainly the case. Eeveeās Blended mode cannot properly sort transparent facesā draw order
