I have transparent mesh with texture for a game, so when I export it it gets coveted to tris and it has those artifacts on it, I checked face orient ation and it’s fine. I don’t know what wrong.
Tris cause shading issues, and aside from that, the topology is already pretty messy. I deleted the messy edges on one of the transparent panels, and here’s the result:
Glass_alpha.blend (964.3 KB)