Hello, I want to render a normal pass of the scene using the Blender internal renderer.
The image looks strange because the colors appear like a cross shaped.
However I want to get a result more like this.
Do not worry about the color values because I have found recipes to shift the colors to proper normal ones.
However, the main problem is that I can’t get smooth values across the surface. As you can see the colors values are cut right at the middle of the surface. This causes me problems later on because I can’t deal with the lost information.
Any ideas about what’s going on?