In the texture settings what have you set the normal map to influence. If you see a blue colour, most likely you’ve set it to ‘color’ which is not what you want.
The normal map needs to influence the geometry Normal value and to tell blender you are using a normal map, under the texture / image sampling panel enable ‘Normal Map’
Also you could try putting the normal map at the top of the texture stack
Pack all textures in your blend file using the File / External Data menu, save your file, upload to a download site and give the download link so your scene can be reviewed
and also Another Problem with the alpha
i already make the transparant>Alpha to 0
when I Tryed to amimate the alpha of an object
the alpha channel just Look white
Another question
if i Make the bump map in my computer
then i Exported to a .exe in anothe Computer has Intel HD or Nividia
the bump effect should appear ???