Hello I have a problem, there’s a black line went I using mirror modifier then I shade it smooth the I add a subdivision surface. Can you help me? please
There are faces inside your model. That’s why the shade smooth and subdivision surface try to smooth each half of the mirrored mesh.
- Make sure that there are no faces at the center line or inside your mesh.
- Make sure that the vertices at the center line where the mesh gets mirrored are perfectly aligned.
- Maybe increase the Merge Distance in the Mirror modifier to weld all vertices together
- Your center line for the mirror operation is where your object origin (orange dot) is. So make sure all the vertices on the center line have the same Y position than your object to ensure perfect mirroring and merging along the center line of the mirror.
Hope this helps!
2 Likes
Thanks, I’m gonna try it
Thank you very much it works!!!, it makes me feel better