Why theres an ugly dark line?

Hello I have a problem, there’s a black line went I using mirror modifier then I shade it smooth the I add a subdivision surface. Can you help me? please :pray:

There are faces inside your model. That’s why the shade smooth and subdivision surface try to smooth each half of the mirrored mesh.

  • Make sure that there are no faces at the center line or inside your mesh.
  • Make sure that the vertices at the center line where the mesh gets mirrored are perfectly aligned.
  • Maybe increase the Merge Distance in the Mirror modifier to weld all vertices together
  • Your center line for the mirror operation is where your object origin (orange dot) is. So make sure all the vertices on the center line have the same Y position than your object to ensure perfect mirroring and merging along the center line of the mirror.

Hope this helps!

2 Likes

Thanks, I’m gonna try it

Thank you very much it works!!!, it makes me feel better :relieved: