Why does this twisting happen in the mesh when I rotate the bone? I’ve already done a ‘clear parent’ and redid it, I’ve changed the ‘Roll’ of the bones multiple times, I’ve adjusted the weight influences of the bones in various ways, but it still causes this twisting. What could be the issue?
thats normal, when you try to twist a cylinder it happens. yo can try add more topology to twist more smooth, you should twist wrist with elbow too. Elbows will effect from wrist twisting in reality. Maybe you can use support bones for wrist. Or a shapekey driven by wrist bone for wrist twisting.