I’m trying recreate Ian McGlasham’s “ALICE” fluid animation. In the process, I’ve been trying to adjust settings for the size of my fluid objects and also for the resolution of the domain object, so I want to bake the domain, see the result, adjust things accordingly, then bake again. However, after I bake the domain once, when I try to bake again, the baking progress bar appears and progresses, but the fluid and domain object do not merge to become the flowing liquid. I assume there is a “Free Bake” somewhere that I’m supposed to click on but I can’t find it. In addition, if I just go and manually find & delete the fluid cache folder in my computer, the domain still won’t bake properly. Also, I’m using 2.70 (Hash: 19e627c).
To show what should happen when you click Bake, I made a simple demo blend with a small inner cube as the fluid and a big outer cube as the domain:
See how the domain and the fluid objects merge into the fluid mesh? That’s what should happen, but that doesn’t happen for me if I click Bake a second time.
Here’s the layout of my scene:
Here’s what happens when I try to bake a second time:
See how the domain and the liquid objects stay separate and do not begin to flow? They should, but they don’t and I can’t figure out how to get them to.
One person suggested after baking I try playing through the animation, so I tried that but the domain and liquid objects stayed separate and did not flow.
In my tests, it seems that if a domain contains 2 fluid objects, the second baking will not work. Does anybody know if this is accurate? If so, is this a known limitation of Blender or is it a bug?
Here is my blend file.
Also, as a side note, is it weird that one cube inside another cube requires 27MB of memory to bake, but the other more complex scene only requires 1.89MB?