import GameLogic as gl import Rasterizer as R cont = gl.getCurrentController() own = cont.getOwner() mouse = cont.getSensor("move") rotz = cont.getActuator("rotz") rotx = cont.getActuator("rotx") ww = R.getWindowWidth() wh = R.getWindowHeight() xpos = mouse.getXPosition() ypos = mouse.getYPosition() z = (ww/2-xpos)*.003 x = (wh/2-ypos)*.001 rotz.setDRot(0, 0, z, False) rotx.setDRot(x, 0, 0, True) gl.addActiveActuator("rotz", True) gl.addActiveActuator("rotx", True) R.setMousePosition(ww/2, wh/2)
this reports no errors. my logic bricks are sensor “move” (mouse movement) attatched to python controller with script, then to two motion actuators, “rotz” and “rotx” . i don’t understand the issue ( i have tried using 1 and 0 as opposed to true and false, if that helps). any help?
o ya! i tried this on a cube, and a camera.