Why would this happen in 3d texture paint?

So i unwrapped this mesh (a house) and painted on bricks in 3d texture mode and this occurs if i switch to tiled it behaves normal only does this in 3d was wondeing why. I tried all the uv upwrap modes and it did the same.

Did you change the image mapping from generated to UV?

I don’t see a uv option it has generated sequence something else and single image