wicked lava!

how do i get lave like this with the illumination and all???

http://www.nikclark.com/v2images/lava.jpg

In the wiki, Under materials, look up Emit. Under lighting, look up Radiosity. Under modeling, look up displacement. Under painting and unwrapping, look up UV textures. Under texturing, look up bump (normal) mapping. That should get you started. Oh, and look up lighting; use the three-point-rig. The table is just a plane using a brushed steel texture.

Of course, how obvious! :confused:
P