Does anybody know a proper way to make a wicker basket in Blender (2.75a)? I found no any good information on this topic even on this forum. As I think the basket should consist of bezier curves with modifiers or something, not a texturing method obviously. I’m trying to make a pot for a plant, I found this model it’s fine and I’m trying to do something like this.
Create a cylinder with no caps and to the same height as your reference.
Scale the cylinder until it’s the same shape as the base of the basket.
Now go into ‘Edit Mode’ and hit ‘CTRL+R’ - add a generous amount of loops.
Now activate ‘Connected’ under ‘Proportional Editing’ and select the ‘Sharp’ falloff.
–
Now hold ‘Shift+Alt+S’ and select the top edge ring.
Scale the top edge ring until it meets your reference.
–
Delete the faces until you have only a series of free-floating edge loops.
Select every other vertex on every other ring and scale it out with ‘Alt+S’.
Do the same but in reverse for all the rings in the middle…
–
Now ‘Tab’ out of ‘Edit Mode’, select the object and then hit ‘Alt+M’.
Convert the mesh to a curve.
You can now bevel the curves under the curves tab and add a sufficient amount of edges.
–
You now have the woven basket effect. All you need to do now is repeat for the bottom and add in the stems.
For the handle you can just create a path and create an arrangement of cylinders with enough edge loops that you can use the ‘Twist’ modifier to twist the stalks along the path.
Just use your head, there’s no right or wrong way of doing this.
Thanks for replies you all helped me alot. I didn’t know I could delete faces without deleting all the edges and vertex & then use a mesh cylinder as a grid for something and that’s cool discovery. (in video tutorial about microphone he used clear grid from Shift+A menu).
ya12, you helped me so much with giving me the file so I could saw the diffirence in objects and what modifiers they use. I chose the method from there with array/curve/lattice modifiers. This gives me more control and flexibility over the structure but in process I stumped at one moment here it is:
I’ve made some stems with array/curve/lattice but when I’m trying to apply the curve modifier to weaves in order to duplicate them around the circle, this gives me an error / mess. Screenshots: http://imgur.com/a/qztG7
I don’t speak english very well so feel free to question me if you can’t understand something.