Hello, and thanks for taking the time to read this thread.
First of all, I’d like to say I’ve been enjoying Blender, it’s a very powerful program.
But recently, I have been stumped by a problem:
another angle:
The problem is that part where the map is covering the bottom, and the white line on the second picture.
This occurs when I bake the texture from the high poly to the low poly.
This is the high poly and what it looks like:
Any suggestions?
Thanks,
Samuel.