i exported as OBJ from cinema4D and imported it into blender, and the shading is really wierd.
i checked materials, matcap, normals, textures, and i cant seem to figure out why this happens. anyone got any tips?
this is in flat shading i might add!
in smooth shading it just looks like the normals are inverted, but if i flip them it looks like there is a cloud texture on it.
however this is in solid view, so no materials or anything like that should have any effect, all though i did check materials aswell.