Hi all. I dont understand why i get this wierd shading issue. Normals are calculated outside, i tried to create loops/ bevel existing loops i still get this issue.
I have the exact same problem. But I noticed that if you switch to material shading mode that it almost desappears so I guess its fine.
Your faces are stretched and the surface is uneven so it looks just like what you would expect it to look like.
dissolve some loops/cuts …where shading mishaps are occuring