Per usual this is in 4.4.3.
So I’m trying to get these hair bones on this Junker Queen model to move properly when she moves her head and upper torso. Only problem is, outside of keyframing it manually (which I can’t do because it looks bad and unnatural when I do), using Wiggle is the only option as these have bones.
But when I do, either the braids clip through the rest of the mesh or they break completely (this being after I tell them not to clip through the character and her clothes. Case in point:
As you can see, I’ve adjusted the options and for some reason, I can’t actually select the mesh I need to get them to not clip through (the few times I’ve attempted, the braids glitch out completely). I’m including a blend file for troubleshooting, so I can get this worked out. Because I don’t know what I’m doing that’s causing this to happen.
https://drive.google.com/file/d/1lZ3BQyDovSyaWS-CvHdON3hmICAmY44T/view?usp=sharing
