Wiimote in Blender


Okay, I couldn’t find this anywhere so I’m posting here.

What I need is a way to make the wiimote communicate with blender.

The most perfect way is that a cube moves in 3d space exactly the way you move the wiimote.


What I would like to get is a way to have the Pitch Roll and Yaw (as illustrated in the image above) to move the cube in blender the same way

I hope my question is clear and I really hope someone can help me


1st Nice visual aids! 2nd If I remember correctly Unity had a Wii option for your games… (I could be wrong)