The wiki docs are not bad (having read most of it last week to get into Blender), but they do have obvious quality issues. Riddled with spelling errors, incomplete sections and outdated info. Obviously not as high as a priority as one would expect. Doesn’t help that it’s closed for editing either (yeah, I registered, but need to go to IRC next to get it…).
My first reason for registering with the wiki was the sorry state of the Dutch manual (except for an intro page, pretty much non-existent). However, since it’s likely I will be visiting the regular English docs regularly, I’d suppose I’d catch and correct the occasional error there as well (like in Wikipedia).
I did find lots of good tutorials (and those that frequent these parts and wrote them… Many thanks!). As with other 3D programs, good tutorials are probably the best way into these rather complex programs, particularly for the average newbie and provide a great backbone and showcase for the community.
Ok, one last thing and then I’ll shut up and go back to Blendering (love it so far!). One of the features I like is the usage of Python (gives me a reason to learn that as well, though I usually use other scripting), so it was with great expectations that I went to the scripts section on blender.org. Probably mentioned before, but several scripts are still shown, but have 404s (page not found) behind the links.
Those scripts that were available provided some cool added features (I only had the chance to play with a few of them!.
Annnyways, it looks like a great community that’s behind Blender (and elysiun), but it seems it could be managed/leveraged in a much better way to attract more focus to the great piece of software that Blender is…
Just my 3cts