Wild West Desert

Wild West Desert :cactus:

A small personal project I’ve been tossing around. Made with Blender and rendered with Cycles, animated at 480 frames and 50fps, hope you like it! :blush:

Still view:

Wireframe:

Animation:

More views:

Comparison:


I’m just going to add a little bit of info in case it helps someone in future about the tumbleweed bush seen in the scene. It’s made with a few strands of hair curled and grown on a small cube and I’ve had a LOT of issues getting it to animate smoothly. Animation included just location and rotation (it moves back and forth and rotates 180 degrees one direction and -180 going back). This caused the hair to really glitch out a lot, like it’s distorting and skipping frames/spazzing/freezing especially in final render with cycles.

Anyway, what helped me with the issue of rendering the animation of the hair particles in rotation (issue visible in both 3.6 and 4.1), I eventually had to turn on Hair Dynamics and change the frame count on the animation, from 240 frames and 30fps to 480 and 50fps, baked all the particle dynamics (I think this is what helped the most) and also freed up some vRAM so cycles has enough memory during rendering. Maybe this bit of info helps someone some day, I spent a lot of time searching for similar issues and couldn’t find many results.

Thank you for looking and have a great week! :cherry_blossom:

15 Likes

Love it! I Do feel like it is a little hard to tell that the skull is a skull from the top view, but just great job with all the little details, I love the rope and the wanted sign hanging from the gate!

1 Like

Thank you so much, I’m glad you like it! You are right about the skull, I first had it sitting on the ground but that just kinda made it worse and you couldn’t make much of it, and the top angle works best to show the rest of the scene along. I guess we always gotta cut some corners here and there :grin:

1 Like

Wait, that is a skull on top of the barrel?

I thought it was a cute bunny rabbit in a barrel!

Nice work, I like it! Got me to thinking I should try one of these cute little scenes I see pop up here from time to time.

Thanks for sharing,
Randy

2 Likes

This is great! :smiley:

Thank you for the helpful hints about the hair-rendering issues you encountered.

Can you tell me how you animation-rendered to wire-frame?

Thank you for sharing! :smiley:

1 Like

I feel like it also could be like the softness of the model/texture, as there are no sharp edges, and that definitely throws you off, but I love the closeups.

1 Like

Thank you! Haha now I can’t unsee the bunny :laughing: You definitely should, these scenes are a lot of fun!

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Thank you! :heart:

  • In the overlays I activate the wireframe and disable everything else (extras, relationship lines, the grid etc)
  • To get that white 2D-ish look I use Flat shading with cavity, but this is just personal preference
  • Make sure your Color Management is set to Standard view transform, look none and exposure at 0 and gamma at 1 (so colors don’t blow out, this is how you see it in viewport)
  • View > Viewport render image

That’s it :smile:

1 Like

I just love this piece of art :ok_hand:

1 Like

Thank you so much! :blush: