Blender was seen in the AAA industry as something unreliable. If you want to get into industry, you have to learn Maya. Because now we have more info about Blender 2.8, the question is- could it change this perception, of a software for hobbyists ?
Now I return to one of my older threads. Hopefully this one doesn’t turn in software war, like that one
Now, we know that Blender 2.8 will feature templates and workspaces. Both templates and workspaces will be fully customizable by users. They could even be shared over a network, so all the studio could share the same workflow.
Now the question is, if the community or Blender Foundation itself provides a template specially designed for Maya users, will AAA studios adopt Blender ?
In my oppinion, I could say that Blender 2.8 has the potential to be a game changer. Here are other reasons:
- Learning Maya interface and keymaps might be a challange. Pros don’t like to change their habbits, so a template would provide them a seamless transition. For people wanting to get into the Industry, Blender might become a great alternative to Autodesk educational softwares. It a student would like to build a model to sell or use in a game, he could easily switch to Blender, keeping his habbits.
- Blender 2.8 will have better wireframe view, so you won’t get disoriented
- Custom manipulators make things easier and faster
- Viewport - you could handle a lot more pollys in 2.8, and Eevee render engine would make modelling a what you see is what you get experience in pipelines with game engines like Unreal 4
- The new Depsgraph has the potential to bring animation to Maya or Max level.
- Rigging and Animation could get their own separate workspaces, so no more confusion.
I find it annoying that you have to create a controll rig in order to animate. ( yeah…in UE4 pipelines, this gets complicated, and you get angry soon when things start to fail)
What do you think ?
What do you think ?