i mean overall the most powerfull
not by adoption by the industry neither by the fans or the community
but from the brute force point of view
Short answer! No.
longer answer:
power is power to do what you need.
Q: Will it be more powerful than industry leading specialist programs in specific workflows?
A: not without a lot more work.
Eg zbrush is king of sculpting, blender is a good sculpting package but the breadth and depth of Zbrush is a long way off
Substance painter: Blender can do similar things but there is a ton of work to match the breadth and depth on the paint side. Ditto for substance designerâŠ
Simulations: Will it beat Houdini? noâŠ
I could go on listing stuff but you get the point
That said as an all around general package blender is âgood enoughâ in lots of areas⊠and improving all the time but it will take years more development to compete with specialised packages capabilities right now⊠and after years and years they will still be ahead as the specialist packages are getting actively developed and progressing all the time
Isnât that kind of an unfair comparison, though? It seems to be pitting Blender against multiple programs strengths while ignoring their weaknesses.
I think for overall featureset, Blender is certainly up there.
Will blender 2.8 be came the most powerfull 3d package in the industry?
Not while Houidini is still around
No, itâs not an unfair comparison, because that is exactly the comparison that companies in the cg industry are making and it is the only relevant comparison exept maybe when it comes to a few small studios.
Did anyone even ask Ton and Blender developers if they have in mind to achieve the goal of being the best or most powerful?
Otherwise, all the discussion and flame war that will be in this thread seems to me nonsense.
For me Blender is the most powerfull indeed⊠as I never used any other, I doubt I can do anything with other software that ainât Blender 
Aye, I think thatâs true. I work in web development so my requirements and budgets are obviously quite a bit lower than a typical James Cameron movie. So perhaps Iâm dealing with some bias
More what I meant, though:
- Zbrush canât do 2d animation at all, so avoids being compared to 2d animation packages.
- ToonBoom canât do 3d sculpting, so avoids being compared to 3d sculpting packages.
- Blender does 3d sculpting and 2d animation. Rather than it being added value it becomes a burden. It comes up short against Zbrush and ToonBoomâas long as you ignore everything Blender can do that they canât.
Iâd agree in saying Blender isnât a market leader yet. But I think a case can be made that itâs one of the most powerful 3d packages.
The everything nodes project from Jaques and the (possible) future merge of the fracture modifier will deliver a great boost to Blenderâs VFX tools, but everything the BF throws at that area will not be able to beat Houdiniâs dedicated development team for just that kind of functionality.
Now itâs quite possible that Blender 2.8 will get close to the commercial solutions if we look at generalist DCC packages, but the BF kind of got a lucky break when the Autodesk monopoly led to a slowdown in the total innovation rate (which made it far easier to avoid a future of falling ever farther behind). The death and/or stagnation of the midrange to lower-end 3D applications helped a bit too.
the power comes to the hand of Artistâs skills, the tools are just for helping achieve that fasterâŠBlender itself is very powerful in many areas that other specific 3d packages lack, itâs base code is much more cleaner, thatâs why itâs only 300 mb and loads in less than a secondâŠi think if the dev team was bigger and each group working on a certain area, it will definitely beat them all but thatâs my wish , personally i come from maya working on it for 6 years before switching to blender and i can tell you, i like blender more than maya, there is little things in blender that speeds my work 10x that maya dnât have 
By this definition it already is. Because the things that drive acceptance by the industry, fans and a community are great tools.
And so an app becomes most powerful by offering the best tools.
Examples of the most powerful tools in their respective category would be Zbrush, Maya and Houdini. Most powerful tools. Largest adoption in the industry, fans and community.
So since you have categorically dismissed this into the equation all that is left is the fact that it is the best and most accessable, free open source 3D tool.
I would say that qualifies as brute force as there is nothing the competition can do to stop its growth.
all power corrupts
it reaches the max then it falls again and again⊠panta rhei
Tonâs put it quite nicely at Siggraph last year âWe donât want blender in Hollywood, but weâd like a little bit of Hollywood in blenderâ (itâs been a year so thatâs not word for word)
in reply to the OP
You should spend some time considering the sheer amount of hard work that goes into blender, and then consider that theyâre getting a fraction of the resources one of the main DCCâs get. The blender developers are doing an fantastic job but theyâre not magicians.
You also have to consider the fact that the individual apps are architect-ed towards certain tasks. For instance Blender cant, and probably wont ever be able to compete with Katana as a lighting/rendering platform. This isnât because of a lack of âpowerâ its based on the design choices, and the trade-offs both apps developers have made.
All that really matters so far as blender is concerned is that it offers small studios a great toolset for getting their work done.
As a all in one app/ swiss army knife toolbox blender seems to me the best application.
Iâm not sure about what do you mean by brute force, to me this sounds more like Houdini.
exactly,these companies for years develop their programs for a certain task and they gain millions of dollars each year, which they can put some of it back into development but blender on the other hand relies on donations and help from the community with no sustainable revenues and itâs doing pretty good even better than some of them.
Also 5600euro donations per month itâs a joke
For the importance of the program and the development power needs,
I donât know if donations go up to 15000 Euros per month it will make blenders feature more bright
Some things are unmeasurable or difficult to estimate at least. Amount of private time devoted by volunteers for instance.
Holy cow⊠that looks fantastic.
Blender dominates, in my opinion, in character animation, especially if I compare it to softwares mentioned above (Houdini, Maya)
Much of the BFâs revenue comes from the subscriptions to their cloud service. The majority of users choose that route because even though some of the money goes to Open Movie projects, they get a lot of content they can download, learn from, and use in return. This also includes addons and teaching material.
The development fund is for people who want to see their money go only towards development.