# Will Eevee have anisotropic shading?

**URL:** <https://blenderartists.org/t/will-eevee-have-anisotropic-shading/1114457>\
**Category:** Blender Development Discussion\
**Created:** [June 9, 2018, 9:13pm UTC](https://blenderartists.org/t/will-eevee-have-anisotropic-shading/1114457 "2018-06-09T21:13:18Z")\
**Posts on this page:** 1\
**Showing post:** 18

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**Author:** ![SI\_Silicon](https://blenderartists.org/user_avatar/blenderartists.org/si_silicon/32/630157_2.png) [@SI\_Silicon](https://blenderartists.org/u/SI_Silicon)\
**Post date:** [December 8, 2019, 10:34pm UTC](https://blenderartists.org/t/will-eevee-have-anisotropic-shading/1114457/18 "2019-12-08T22:34:21Z")

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Well in the meantime, I thought I’d make a custom node group that can be used like the anisotropic BSDF in cycles. It’s based on a technique that unreal also seems to use in its engine where the normal is warped to emulate anisotropy.

 ![image](https://blenderartists.org/uploads/default/original/4X/7/0/d/70d13650103e7114f5b07821483ca0b365c549f5.jpeg)

[Here it is.](https://drive.google.com/file/d/1HLACafs5k5jCSOWtNZoW2ctIc4WqoaHY/view?usp=sharing)

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