Eevee is awesome in the balance it provides between quality and render times. But it has a little annoyance when it comes to rendering, which might also be a missed performance improvement: There is no support for tiles, everything seems to be rendered at once. Further more, Blender is completely frozen during an Eevee render… you can’t even press esc to cancel it until it’s finished.
I was wondering if support to render with more verbosity is planned. I know Eevee uses the GPU… not sure if OpenGL directly, but clearly not the same system as Cycles which requires CUDA / OpenCL (a bummer for Linux users). But can it support the old model of one CPU / GPU thread per tile? Obviously this is just useful if tweaking the tile size can offer a noticeable variance in performance.
What about the total freeze too? Both in the old Blender Internal and Cycles, you can still play with the menus or press esc to cancel while rendering is ongoing. With Eevee however the whole Blender process is unresponsive till rendering has finished… which probably means that if by accident you manage to use excessive settings that would take an hour to render, you’re gonna have to kill the blender process if you don’t wish to wait that long (haven’t tested this directly of course).