Hey coders! I’m looking for someone to write me an Addon that calculates texel density (just like Ivan Vostrikov’s “Texel density checker”, but with a special request:
*The user selects the mesh
*The user enters a texture resolution e.g variable _Tx =1024x1024 or 1024x2048
*The user enters a number range starting from 1(lowest possible pixel density) to an expected maximum pixel density (e.g 3000pixel/cm)
*The User pushes a button
*The program calculates pixel density of each UV face and uses a formula to map the pixel density obtained from the mesh onto a gradient Blue->Green->Red. For e.g the range 1-3000px/cm is mapped with 1px/cm mapped onto blue and the highest number mapped onto red.
*The program then bakes this mapped color gradient into vertex color of the asset and automaticallly switches to vertex display mode.
*Button to clear vertex colors.
Huge bonus if the program had a button “Real time calculation” which would rebake vertex color after every edit of the object’s UVs.