I have been working on an action/adventure game recently and it is my major project. Here is a little screenshot/promo for it:
I tend to like using really low poly models like that, its my style. More info on its project page at my site here (the page a WIP in itself)
Anyway, I have encountered some problems while creating this game.
1)There are a lot of useless datablocks in my file which i want to clean up but when i go into the datablock browser and try to delete one, it tells me it cant delete it and there has been an error and to check the console; when i check it, there is no error reported at all!
2)When I play my game and check the console afterwards, it says that physics frames were dropped. What is causing this problem?
Both errors occur in version 2.37b.
I would also like to ask the help of an experienced coder that has worked with the blender game engine code and can compile a build with everything in 2.37b but with the tic rates of 2.34. If this could be done then it would be the engine used to create this game.
:-? This is sad, lol, I’ve been using blender for awhile now and still haven’t got the terms down. When you say datablocks are you refering to shift-F4? Hmm, always thought that was only for selecting objects.
Yeah that happens sometimes. Heh, run the game on a better computer or just decrease the things you have in it, ie: physics interactions, or just the sheer size of the game.
Ehh, if you’re still having problems. Heh, try posting a .blend, cause more people can help out when they actually have the problem in front of them.
Yeah thats what im talking about. When you press ‘x’ with a datablock selected it asks you if you want to delete but it doesnt work.
I figured that. I think it started after I added a timer property to an item but I really need that property so I cant get rid of it. Unfortunately the computer I’m using now is the best I’ve got for now and I also would like my game to be playable on lower end computers as well.
I’m slightly reluctant to post a blend of my file but I think I will after I isolate the scene which is causing problems.