Wind and dandelion seeds dispersal simulation

My first attempts in simulations — done entirely with Geometry Nodes (except camera). :tornado: The process is incredibly addictive. The hardest part is stopping yourself in time so you don’t start adding rotation around every other axis :sweat_smile:
Every single object here is modeled purely procedurally.

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That’s really cool I like the way they twist through the air at the end.

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Thank you)))

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