Wind animation

ok - here’s a question (sorry if this is in the wrong place) but I’m working with wind deflection for particle physics and softbody things - and I was wondering how I could get the wind deflection strength to change over time. For example, I have a flag that would be barely moving in the wind at first, and then , after time, the wind picks up, causing the flag to really flutter in the wind.
Is it even possible?

insert a mesh ipo. In the Ipo window, the shape key channel you want is FStreng for strenght and FFall for falloff. You may have to scroll the list up using MMB to see those channels. see the wiki on Absolute Shape Keys to see how to vary their values over time.

hey, thanks!