Hello everyone!
I’m having a rather interesting problem. I have a plane which is set to emit static particles. Both the Static and Animated options are selected, as are the options for the particles to emit from verts, faces, and rand. The normal value for the particles is set at .01 and the random value is set at .3.
The problem that I’m having is for this particular scene is that when I add an empty and set it to act as a wind force (with varying degrees of force value) it has no effect on the way the particles are generated. I’ve tried recalculating all the particles, to no avail. I’ve also done a test on a completely different scene, and it had no problem with changing the direction of the particles.
Any thoughts? I’m probably just forgetting something simple, but I’m kinda stumped at the moment.
Thanks,
-Cthos