I’m trying to simulate a scene where several objects is pushed by the wind, how to do this in the game engine for save as an animation?
Hey - I’m not really a game physics expert, but it seems to me you can get a really effective wind-like animation with logic bricks on a per-object basis.
What you wanna do is create a sensor and change it to “Random.” Connect it (via a “controller”) to an Actuator and change the motion type to “simple motion.” Now, change the values for one of the fields for X,Y,Z next to the “force” area.
Hopefully, this will give you a fairly convincing random force effect on the object you want to receive the wind. Copy the logic brick settings to any other objects that need a wind effect.
Hope this helps!