Hi there,
I’m using Ben Omari’s DirectX .X exporter to get my meshes into my game engine, and I’m having some issues with Backface culling, that all of the faces in my mesh appear to be wound the wrong way (clockwise as opposed to CCW, I think).
It may be that I don’t understand Blender well enough, and that this is actually an issue with the exporter rather than with my mesh, but assuming that’s not the case… how does one change the winding order on a face in Blender?