It’s my first project and I just started with blender three weeks ago. So I’m very very happy for comments.
I’ll try to model a WCII Clydesdale Transport/Tanker.
Now the engine is in progress.
There are two curves: The first defines the measures of the ehm I call it “air intake” (yes, air in space! ). The second one defines the thickness and length (you can see the curve in the right part of the screenshot), set to the first one as BevOb.
Looks okay. But the problem ist, that the WCII-Clydesdale’s engine gets closer to the hull at its back (as you can see in the little grainy clydesdale.gif). I can’t implement it with this method. Any ideas to solve?
I’ll keep trying…