Winter holidays of Elisabeth

Hi ! You may remember the adventure of Elisabeth Warfield lost in Sahara some years ago.
My favourite character is back. This winter, she does an internship with a park ranger in the Rocky Mountains !

A serie of images can be seen here :

http://3d-synthesis.com/56-RangerStation.html

I enlarged and improved the set around the ranger station that I built some time ago.

I hope that she will not meet a bear, but who knows ? :roll:

Modelled and UV Mapped in Blender. Rendered in Octane.

Ski tracks in the snow are currently hardly made by hand drawing in Photoshop Elements. In a close future, they could be in real relief, but I have to made several alternative grounds for all poses and the subdivision level must be very high to allow nice prints, and I am close to my System RAM and VRAM limits, even in 1920x1080. So, no Hi Resolution posters possible.


The second image show various sets of clothes for Elisabeth. In the future, she could be an helicopter pilot for the park ranger, or participate to the Rally of Canada, as she is also Canadian !


More things will come. Stay tuned !

Best regards,

Philippe.

Hello Roubal, your character is ok, but the scenes and backdrops are terrific! Some on your website could pass for photos; the trees, snow and mountains are dead on, the lighting is soft and convincing.

Hi Steven ! Thank you very much for your nice comments ! I was very worried, because I first posted these images in the WIP section, but after around 200 viewing, still no comment. I closed the WIP and posted in the Finished projects (although CG projects are never finished : Real depth for ski tracks and more are on the way). Your comment is the first one after 281 viewing. I wondered if people didn’t comment because it was rendered in Octane… or other dark reason ! :frowning: Usual thoughts and fears of a paranoid artist ! :wink:

I have done some tests with real displacement for ski traces : much work for poor results so far. The ground mesh must be very subdivided in the areas with traces, and the result is either too smooth or to sharp with visible faces/angles. I haven’t yet found the good average. So far, the effect on VRAM amount waste is huge.

One more image added to the serie :


Hello, now you can explore the surrounding of the ranger station, with a VR tour !

Click on snowflakes and play with the mouse and wheel.

http://3d-synthesis.com/RangerStation_01.html

Enjoy !